The Herald "Jumpdrives" added in the Expansion Pack have instantaneous travel time but have limited range and requires an expensive module to be attached on ships unlike hyperdrives."Slipstream" drives on Nylli ships allow specialised ships to tear a hole in reality, like in Halo, through which a whole fleet can instantaneously pass through to the paired tear, although unlike gates the tear is temporary and can be used by enemies.The Hyperdrives used by the Terrakin and Saar function much like the warp drive in Star Trek - it's faster than slowboating with thrusters, but still slower than everything else, and consumes energy as the ship moves through hyperspace.The "Fling" beacons used by the Oko can catapult a ship extreme distances for little energy, but can only be mounted on orbitals - in essence, you fire your ships at their destination like a railgun - once a ship reaches its destination, it has to rely on standard thrusters for movement or its return journey unless you have another beacon there.This is also the only method that can be used for trade. The Mono assemble jump gates (previously, only Remnants possessed gates) which must be flown to their destination, then stopped before being linked up, which will then provide instantaneous travel between any gate.Faster-Than-Light Travel: Several flavors, all of which require FTL Energy, which is a global resource that is slowly built up and can be stored.Expansion Pack: Wake of the Heralds, which adds two new races - the Heralds and the First - a new type of Faster-Than-Light Travel, new technology, an attitudes system that causes ones actions' and political alignment to add bonuses or maluses, and a cooperative survival map.Ships still need to be near a friendly planet to reload their "Supply" (ammunition, fuel, etc) and restore their support ship roster.
![star ruler 2 the first star ruler 2 the first](https://scoreintl.org/wp-content/uploads/2019/06/disciple.jpg)
Easy Logistics: Ships immediately receive researched stat bonuses when within friendly territory, to counter the ad-infinitum retrofitting that plagued SR1's endgame, where the ships you produced were obsolete within minutes.The Dog Bites Back: The Influence system in SR2 allows losing (but influential) empires to use diplomacy against their aggressor.Big Dumb Object: Neutral "Seed" ships will occasionally build unique upgrades that players can steal and utilize, such as a massive telescope to spy on several systems at once from across the galaxy.Their engagement AI can be re-activated with an option in the prematch setup. Artificial Stupidity: By default, Remnant fleets do not chase down ships and will not try to glass planets being colonized in their system, only shooting at ships that approach.
![star ruler 2 the first star ruler 2 the first](https://i.imgur.com/quwJqdC.png)