The conclusion presents interesting implications about your character and all of the successive payoffs feel genuinely thoughtful. Although most of the original's trite history goes over my head, I had a bit more interest in this lore by comparison. I don't totally buy the thematic tweaking done to make Fatesworn's story work, but it has some positives too. It's not a wretched production overall, but there are still signs of this being "fan-made" throughout. Between him and several secondary characters, I can't help but wonder if short recording schedules, inconsistent direction, or both are to blame. Alastair Duncan has a storied history in games, so I can't comprehend the final result here.
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As suitable as Telogrus is on paper, it's a shame his first in-game appearance is met with wonky lip-syncing (often not moving at all) and mismatched voice acting. Similar to how Re-Packaging didn't clean up several presentation issues, Fatesworn retains many of them here. evil storyline in a single-player MMO structure. Like Re-Reckoning, it's just background text to fulfill a good vs. Aside from a couple of one-off dialogue selections and background details, it's cut-n-dry that the group sacrificing humans and summoning demon portals must be cleaved in two. If you get past that semi-reset of the original's intention, Fatesworn's story delves into an age-old dilemma: is unmitigated freedom the correct way? Should The Tapestry of Fate be ripped asunder, thereby utterly ending Order in the world? Given how the supposedly-charismatic Telogrus and his disciples have been tempting some westward travelers, it seems some people wouldn't mind a change. For an RPG tied with banal high-fantasy elements, that's a cool way to leave future adventures open (such as the Legend of Deal Kel & Teeth of Naros expansions). I figured it was capped off pretty well: you were a vanguard for all of the kingdom to no longer be bound by what the tarot cards say. Despite most of Re-Reckoning's narrative rarely connecting with me, I still dig the ingenious sales pitch of how your actions feed into the gameplay and story. I wasn't initially sure why this concept irked me. The vile god of Chaos, named Telogrus (tell-oh-gruss), has found a human host and now threatens the new land of Mithros. With this dent against Order, Chaos now threatens to ravage the whole world.
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After the defeat of the Tuathan Army, its leader Gadflow, and the dragon god Tirnoch, a new age arose an age where everyone is free of Fate's shackles.
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Your resurrection, which was also prophesied by Fate, occurs during one of Amalur's most desperate times. As interesting as these implications are to discuss, does this fundamentally improve Re-Reckoning ? In a couple of ways, Fatesworn feels like a love letter for long-time Amalur fans in others, its mismanaged design, filler content, and other foibles drag down its potential.Īlthough you must complete the main campaign to access this anyway, let's have a quick refresher: you play as The Fateless One, someone once dead who's now unmoored from Fate. Developer Kaiko has now officially added its own world, stories, & lore to Amalur. Now, like the protagonist, this publisher shreds The Tapestry of Fate by including a remaster-exclusive expansion. By Lee Mehr, posted 6 days ago / 2,090 Viewsīefore THQ Nordic, fate always dictated remasters played by the book: doll-up the visuals, add some quality-of-life features, and include all of the DLC from the original.